Scavenger hunt team outing checklist

A team scavenger hunt needs more than a route and a few clues. You need a reliable registration process, balanced teams, tested assignments, printed materials and a clear scoring system. Plan the route and break locations early, then leave enough time to assemble team kits and test every task. This checklist covers the practical work from sending invitations through participant registration and setting up the starting point.

The plan, step by step

Every task with its own sub-checklist, in the order you'll actually need them.

Preparations

  • Send invitations

  • Process registrations

  • Collect dietary requirements

  • Assemble teams

    2 people

  • Mark out the route

    2 people

  • Come up with tasks

    2 people

  • Check assignments

    2 people

  • Reserve picnic location

  • Reserve the break area

  • Record the score breakdown

  • Print route maps

  • Print task cards

  • Print response forms

  • Assemble team kits

    2 people

  • Purchase materials

    2 people

  • Do the shopping

    2 people

  • Test route in advance

    2 people

  • Chill drinks

    2 people

  • Charge electronics

  • Check the weather forecast

  • Pack transport boxes

    2 people

Event

  • Set up the starting point

    4 people

  • Set up tables and chairs

    3 people

  • Put up route signs

    2 people

  • Register participants

    2 people

  • Explain the rules

    2 people

  • Hand out team sets

    2 people

  • Get the teams started

    2 people

  • Staff the checkpoints

    4 people

  • Refill drinks

    2 people

  • Register incoming teams

    2 people

  • Check answers

    3 people

  • Prepare bread meal

    3 people

  • Serve food and drinks

    3 people

  • Announce the scores

  • Announce the winner

  • Take group photo

  • Dismantle materials

    4 people

  • Collect waste

    3 people

Aftercare

  • Wash dishes

    2 people

  • Clean the venue

    3 people

  • Sort materials

    2 people

  • Return borrowed materials

  • Return lost property

What to bring

Grouped the way you'd shop for it, with quantities.

Furniture

  • Foldable tablesqty 4
  • Folding chairsqty 24
  • Tableclothsqty 4

Game materials

  • Clipboardsqty 12
  • Route mapsqty 12
  • Assignment cardsqty 12
  • Answer formsqty 30
  • Score sheetsqty 6
  • Envelopesqty 30
  • Ballpoint pensqty 30
  • Team ribbonsqty 6
  • Conesqty 12
  • Rope rollsqty 2
  • Prizesqty 3

Equipment

  • Megaphone
  • Power banksqty 6
  • Charging cablesqty 6
  • Stopwatchesqty 6

Lighting

  • LED lanternsqty 6
  • Spare batteriesqty 24

Catering

  • Coolersqty 3
  • Water dispensersqty 2
  • Thermos flasksqty 2
  • Reusable cupsqty 30
  • Reusable platesqty 30
  • Reusable cutleryqty 30
  • Serving tongsqty 4
  • Groceries

Safety

  • First aid kit
  • Reflective vestsqty 4

Decorations

  • Start flagsqty 2
  • Directional signsqty 12

Cleaning

  • Cleaning bucketqty 2
  • Dish brushesqty 3
  • Cleaning glovesqty 6

Tips

  • Test the complete route before the outing, including every assignment, sign and break area. This catches unclear instructions, inaccessible sections and timing problems while there is still time to change the plan.
  • Set a firm registration deadline before assembling teams. Use the final participant list to collect dietary requirements, balance team sizes and prepare the correct number of maps, cards, forms and pens.
  • Print and pack each team’s materials together rather than sorting them at the start. A kit with its route map, assignment cards, answer forms, clipboard, writing supplies and team identifier is faster to distribute and easier to check.
  • Record the scoring breakdown before printing the response and score sheets. Give the person checking answers a written rule for partial answers, time limits and tie-breaks so results do not depend on a discussion at the finish.
  • Check the forecast and charge all electronic equipment the day before. Pack power banks, charging cables, spare batteries, first-aid supplies and weather-appropriate route equipment in clearly labelled transport boxes.

Frequently asked questions

How far in advance should I plan a team scavenger hunt?
Start planning at least 4 weeks before the outing. Set the registration deadline about 7 days before the event so you have time to collect dietary requirements, assemble teams and print the final materials.
How long does a team scavenger hunt take to set up on the day?
Allow 60 to 90 minutes for setup at the starting point. This covers arranging tables and chairs, placing signs and start flags, preparing team kits, checking registration materials and setting out drinks.
How many scavenger hunt materials do I need per team?
Prepare one complete kit per team, plus at least 1 spare kit for damaged or missing materials. Each kit should have the team’s route map, assignment cards, answer forms, clipboard and enough pens for every participant.
When should I test the scavenger hunt route?
Walk or run the full route at least 3 to 7 days before the outing. Time the assignments, check signs and access, confirm the break locations and revise any task that is unclear or takes too long.

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