Night game checklist: what to arrange and when

A night game needs more preparation than a daytime activity because the route, lighting and supervision all have to work after dark. Start by booking the venue, setting the game area and collecting registrations and emergency details. During the final week, test every flashlight, print the route materials and pack supplies by station. On the day, scout the area in daylight, mark boundaries and check the venue again before participants arrive. This checklist keeps the planning in a practical order.

The plan, step by step

Every task with its own sub-checklist, in the order you'll actually need them.

Preparations

  • Reserve the venue and grounds

  • Send invitations

    2 people

  • Process registrations

  • Collect dietary requirements

  • Collect emergency contact details

  • Scout the play area during the day

    2 people

  • Define the route and safety boundaries

    2 people

  • Work out the game rules and schedule

    2 people

  • Assign teams and supervisors

    2 people

  • Create game stations and assignments

    3 people

  • Print clue cards and route maps

    2 people

  • Pack game materials by station

    3 people

  • Do the shopping

    2 people

  • Test lanterns and flashlights

    2 people

  • Charge batteries and power banks

  • Check first aid supplies

  • Check the weather forecast and site

    2 people

  • Print participant list and emergency numbers

  • Prepare food

    3 people

  • Bring materials to the venue

    3 people

  • Check the venue for safety

    3 people

  • Set up tables and seating

    3 people

  • Hang and set up lighting

    3 people

  • Mark the start and finish area

    3 people

  • Set up activity stations

    6 people

  • Instruct supervisors at game stations

    2 people

  • Set up the registration desk

    2 people

Event

  • Receive participants

    3 people

  • Register attendance

    2 people

  • Serve food and drinks

    4 people

  • Explain the game rules and boundaries

    2 people

  • Guide teams to their starting points

    6 people

  • Guide game stations

    8 people

  • Staff the central post

    2 people

  • Refill drinks

    2 people

  • Welcome participants at the finish

    3 people

  • Announce the results

    2 people

  • Ensure participants leave safely

    3 people

Aftercare

  • Clear away game stations and markings

    6 people

  • Clear away furniture and lighting

    4 people

  • Collect and sort waste

    3 people

  • Wash dishes and kitchen equipment

    3 people

  • Leave the site clean and empty

    4 people

  • Check and dry materials

    2 people

  • Return borrowed materials

    2 people

What to bring

Grouped the way you'd shop for it, with quantities.

Furniture

  • Foldable tablesqty 4
  • Folding chairsqty 40
  • Party tent
  • Tableclothsqty 4

Lighting

  • Headlampsqty 40
  • Flashlightsqty 12
  • LED lanternsqty 10
  • String lightsqty 4
  • Spare batteriesqty 40

Equipment

  • Walkie-talkiesqty 10
  • Power banksqty 4
  • Mobile phonesqty 4
  • Megaphone

Sports equipment

  • Conesqty 30
  • Ropeqty 100
  • Hoopsqty 6
  • Ballqty 4
  • Blindfoldsqty 12

Game materials

  • Waterproof task cardsqty 30
  • Route mapsqty 12
  • Stamp cardsqty 40
  • Pensqty 30

Marking

  • Barrier tapeqty 6
  • Reflective ribbonsqty 40
  • Number signsqty 12

Safety

  • First aid kit
  • Safety vestsqty 12
  • Emergency blanketsqty 4
  • Fire extinguisher

Tableware

  • Reusable cupsqty 50
  • Platesqty 50
  • Cutlery setsqty 50
  • Serving spoonsqty 4

Kitchen

  • Coolersqty 3
  • Thermos flasksqty 4
  • Soup bowlsqty 50
  • Cutting boardsqty 3
  • Knivesqty 6

Cleaning

  • Dishpanqty 2
  • Dish brushesqty 3
  • Hand broomsqty 2

Catering

  • Groceries

Tips

  • Scout the play area in daylight, not just after sunset. Walk the full route and mark hazards, boundaries, the start and finish, and any sections that need extra lighting or supervision.
  • Set a firm registration deadline at least 7 days before the game. Use the final participant list to assign teams, supervisors and stations, and collect dietary requirements and emergency contacts at the same time.
  • Test headlamps, flashlights and lanterns 2–3 days before the event. Charge all batteries and power banks, then pack spare batteries and one backup light for each active station.
  • Print and pack waterproof task cards, route maps and stamp cards by station at least 1 day ahead. Add pens, signs and marking materials to each pack so supervisors do not have to search for supplies during the game.
  • Prepare food and drinks before bringing the game equipment to the venue. Allow at least 60 minutes before the start for tables, seating, lighting, safety markings and activity stations, followed by a final venue check.

Frequently asked questions

How far in advance should I plan a night game?
Book the venue and send invitations at least 3–4 weeks before the event. Set the registration deadline 7 days beforehand so there is time to assign teams, supervisors and food requirements.
How many supervisors do I need for a night game?
Assign at least one supervisor to every active station and one person who can coordinate the route. Add extra supervision where the route splits, crosses a road or includes blindfolds or other restricted-vision activities.
When should I check the night game route?
Walk and define the route during daylight at least 1 day before the event, then inspect the venue again before setup. A daylight check reveals trip hazards, while the final check confirms that markings and lighting are visible after dark.
What should I do if the weather forecast changes?
Check the forecast 48 hours before the event and again on the day itself. Keep waterproof task cards, a covered food area and a clear postponement or indoor backup decision ready before participants arrive.

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