Game Development Camp Checklist and Planning Guide
A game development camp combines workshops, shared equipment, overnight arrangements and responsibility for young participants. Start with registrations, parent details, consent and medical information before booking the final schedule. Then secure the venue and sleeping rooms, coordinate meals, prepare projects and confirm that every laptop, license and network connection works. Use the checklist to keep communications, materials and room setup on track, especially during the final week before camp.
The plan, step by step
Every task with its own sub-checklist, in the order you'll actually need them.
Preparations
Create the participant list
Send invitations
2 people
Process registrations
2 people
Check parent contact details
Collect dietary requirements
Collect medical details
Check consent forms
2 people
Send the program to parents
Send directions
Reserve venue
Reserve overnight rooms
Coordinate meals
2 people
Assign escorts
2 people
Prepare workshop content
4 people
Set up game projects
3 people
Check software licenses
2 people
Create accounts
2 people
Print handouts
Make name badges
Do the shopping
3 people
Collect equipment
2 people
Test equipment
3 people
Fill participant folders
2 people
Stock the refrigerators
2 people
Prepare sleeping areas
4 people
Set up worktables
4 people
Connect the computers
4 people
Set up the network
2 people
Install projector
2 people
Test presentations
2 people
Set up reception desk
2 people
Set up catering
3 people
Hang up the welcome sign
Event
Register participants
3 people
Bring luggage to sleeping areas
3 people
Explain camp rules
2 people
Assemble teams
3 people
Assign workstations
3 people
Give an introductory workshop
3 people
Serve snacks
2 people
Refill drinks
Serve dinner
4 people
Assign teams to projects
6 people
Provide technical support
3 people
Support the evening program
3 people
Escort participants to bed
4 people
Serve breakfast
4 people
Inspect workstations
2 people
Lead game design workshop
3 people
Serve lunch
4 people
Refill drinks
Lead the coding session
6 people
Provide the lunch break
2 people
Serve dinner
4 people
Supervise teamwork
6 people
Prepare evening snacks
2 people
Guide bedtime
4 people
Serve breakfast
4 people
Lead the graphic workshop
3 people
Serve lunch
4 people
Guide build setup
6 people
Facilitate playtests
4 people
Serve dinner
4 people
Improve projects
6 people
Practice presentations
3 people
Serve breakfast
4 people
Check the project planning
3 people
Lead final build session
6 people
Serve lunch
4 people
Prepare demos
4 people
Provide jury briefing
2 people
Serve dinner
4 people
Guide the final presentations
4 people
Present prizes
3 people
Take a final group photo
2 people
Serve breakfast
4 people
Hand out feedback forms
2 people
Have participants clean up
4 people
Gather luggage
3 people
Register checkout
3 people
Welcome parents
3 people
See participants off
4 people
Aftercare
Shut down computers
3 people
Take down work tables
4 people
Pack equipment
3 people
Wash dishes
3 people
Clean the kitchen
2 people
Clean sleeping areas
4 people
Collect waste
3 people
Hand over the venue
2 people
Return equipment
2 people
Clear away leftover groceries
2 people
Send participants' photos
What to bring
Grouped the way you'd shop for it, with quantities.
Furniture
- Work tablesqty 12
- Chairsqty 36
- Office chairsqty 30
- Reception desk
- Foldable tablesqty 4
- Coat racksqty 3
- Storage cratesqty 12
Equipment
- Laptopsqty 30
- Computer miceqty 30
- Headsetsqty 30
- Webcamsqty 12
- Projector
- Projection screen
- Speakersqty 2
- Microphone
- Wi-Fi routersqty 3
- Network Switchesqty 3
- Ethernet cablesqty 36
- HDMI cablesqty 4
- Power stripsqty 18
- Extension cordsqty 12
- USB sticksqty 12
- External hard drivesqty 2
- Laptop chargersqty 30
- Spare batteriesqty 24
Computer supplies
- Whiteboardsqty 4
- Whiteboard markersqty 24
- Sketchpadsqty 30
- Pencilsqty 60
- Erasersqty 30
- Colored pencilsqty 12
- Rulersqty 12
- Notepadsqty 36
- Ballpoint pensqty 60
- Sticky notesqty 12
- Name badgesqty 36
- Participant foldersqty 30
- Duct tapeqty 6
- Cable tiesqty 100
Tableware
- Drinking glassesqty 40
- Coffee cupsqty 30
- Platesqty 40
- Bowlsqty 40
- Cutlery setsqty 40
Kitchen
- Refrigeratorsqty 2
- Coolersqty 4
- Coffee machinesqty 2
- Kettlesqty 2
- Thermos flasksqty 4
- Cutting boardsqty 4
- Chef's knivesqty 4
- Measuring cupsqty 2
- Mixing bowlsqty 4
- Serving spoonsqty 6
- Storage binsqty 12
- Tea towelsqty 12
- Kitchen towelsqty 6
Cleaning
- Broom setsqty 3
- Mopsqty 3
- Bucketsqty 3
- Dustpan and brushqty 3
- Cleaning cartsqty 2
Decorations
- Welcome sign
- Team flagsqty 6
- Directional signsqty 8
- Prize trophiesqty 3
Lighting
- Desk lampsqty 12
- String lightsqty 4
Safety
- Flashlightsqty 8
- Reflective vestsqty 8
- Extension cord matsqty 6
Catering
- Groceries
Tips
- Collect parent contact details, dietary requirements, medical information and consent forms before finalising participant groups. Send the programme and directions only after these records are checked.
- Test the complete technical setup at least one week before arrival: laptops, chargers, mice, headsets, webcams, Wi-Fi routers, network switches, Ethernet cables and projection equipment should work together.
- Create participant accounts and verify software licences before the first workshop. Prepare each game project in advance so camp time is spent developing rather than troubleshooting installations.
- Confirm sleeping rooms, escorts and meal arrangements before sending the final programme. Tell parents when participants eat, where they sleep and who to contact during the camp.
- Pack participant folders, handouts, name badges and backup storage before setup day. Keep USB sticks, external hard drives, spare batteries, power strips and extension cords in a clearly labelled equipment area.
Frequently asked questions
- How far in advance should I organise a game development camp?
- Begin registrations, venue booking and overnight-room planning at least 8 to 12 weeks before the camp. Aim to have consent, medical and dietary details checked no later than 2 weeks before arrival.
- What should I check before a game development camp starts?
- Run a full equipment and network test 5 to 7 days beforehand. Check every laptop, charger, account, software licence, headset, projector connection and Wi-Fi access point, then prepare a small set of backups.
- When should parents receive the game development camp programme?
- Send the programme and directions once registrations, contact details, consent forms, meals and sleeping arrangements are confirmed. A useful deadline is 7 days before the camp, with any final changes sent within 24 hours.
- How many staff or escorts are needed for an overnight game development camp?
- The number depends on participant age, venue layout and your safeguarding requirements, so set the ratio before accepting registrations. Confirm named escorts and overnight coverage at least 2 weeks before the start date.
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