Game Development Camp Checklist and Planning Guide

A game development camp combines workshops, shared equipment, overnight arrangements and responsibility for young participants. Start with registrations, parent details, consent and medical information before booking the final schedule. Then secure the venue and sleeping rooms, coordinate meals, prepare projects and confirm that every laptop, license and network connection works. Use the checklist to keep communications, materials and room setup on track, especially during the final week before camp.

The plan, step by step

Every task with its own sub-checklist, in the order you'll actually need them.

Preparations

  • Create the participant list

  • Send invitations

    2 people

  • Process registrations

    2 people

  • Check parent contact details

  • Collect dietary requirements

  • Collect medical details

  • Check consent forms

    2 people

  • Send the program to parents

  • Send directions

  • Reserve venue

  • Reserve overnight rooms

  • Coordinate meals

    2 people

  • Assign escorts

    2 people

  • Prepare workshop content

    4 people

  • Set up game projects

    3 people

  • Check software licenses

    2 people

  • Create accounts

    2 people

  • Print handouts

  • Make name badges

  • Do the shopping

    3 people

  • Collect equipment

    2 people

  • Test equipment

    3 people

  • Fill participant folders

    2 people

  • Stock the refrigerators

    2 people

  • Prepare sleeping areas

    4 people

  • Set up worktables

    4 people

  • Connect the computers

    4 people

  • Set up the network

    2 people

  • Install projector

    2 people

  • Test presentations

    2 people

  • Set up reception desk

    2 people

  • Set up catering

    3 people

  • Hang up the welcome sign

Event

  • Register participants

    3 people

  • Bring luggage to sleeping areas

    3 people

  • Explain camp rules

    2 people

  • Assemble teams

    3 people

  • Assign workstations

    3 people

  • Give an introductory workshop

    3 people

  • Serve snacks

    2 people

  • Refill drinks

  • Serve dinner

    4 people

  • Assign teams to projects

    6 people

  • Provide technical support

    3 people

  • Support the evening program

    3 people

  • Escort participants to bed

    4 people

  • Serve breakfast

    4 people

  • Inspect workstations

    2 people

  • Lead game design workshop

    3 people

  • Serve lunch

    4 people

  • Refill drinks

  • Lead the coding session

    6 people

  • Provide the lunch break

    2 people

  • Serve dinner

    4 people

  • Supervise teamwork

    6 people

  • Prepare evening snacks

    2 people

  • Guide bedtime

    4 people

  • Serve breakfast

    4 people

  • Lead the graphic workshop

    3 people

  • Serve lunch

    4 people

  • Guide build setup

    6 people

  • Facilitate playtests

    4 people

  • Serve dinner

    4 people

  • Improve projects

    6 people

  • Practice presentations

    3 people

  • Serve breakfast

    4 people

  • Check the project planning

    3 people

  • Lead final build session

    6 people

  • Serve lunch

    4 people

  • Prepare demos

    4 people

  • Provide jury briefing

    2 people

  • Serve dinner

    4 people

  • Guide the final presentations

    4 people

  • Present prizes

    3 people

  • Take a final group photo

    2 people

  • Serve breakfast

    4 people

  • Hand out feedback forms

    2 people

  • Have participants clean up

    4 people

  • Gather luggage

    3 people

  • Register checkout

    3 people

  • Welcome parents

    3 people

  • See participants off

    4 people

Aftercare

  • Shut down computers

    3 people

  • Take down work tables

    4 people

  • Pack equipment

    3 people

  • Wash dishes

    3 people

  • Clean the kitchen

    2 people

  • Clean sleeping areas

    4 people

  • Collect waste

    3 people

  • Hand over the venue

    2 people

  • Return equipment

    2 people

  • Clear away leftover groceries

    2 people

  • Send participants' photos

What to bring

Grouped the way you'd shop for it, with quantities.

Furniture

  • Work tablesqty 12
  • Chairsqty 36
  • Office chairsqty 30
  • Reception desk
  • Foldable tablesqty 4
  • Coat racksqty 3
  • Storage cratesqty 12

Equipment

  • Laptopsqty 30
  • Computer miceqty 30
  • Headsetsqty 30
  • Webcamsqty 12
  • Projector
  • Projection screen
  • Speakersqty 2
  • Microphone
  • Wi-Fi routersqty 3
  • Network Switchesqty 3
  • Ethernet cablesqty 36
  • HDMI cablesqty 4
  • Power stripsqty 18
  • Extension cordsqty 12
  • USB sticksqty 12
  • External hard drivesqty 2
  • Laptop chargersqty 30
  • Spare batteriesqty 24

Computer supplies

  • Whiteboardsqty 4
  • Whiteboard markersqty 24
  • Sketchpadsqty 30
  • Pencilsqty 60
  • Erasersqty 30
  • Colored pencilsqty 12
  • Rulersqty 12
  • Notepadsqty 36
  • Ballpoint pensqty 60
  • Sticky notesqty 12
  • Name badgesqty 36
  • Participant foldersqty 30
  • Duct tapeqty 6
  • Cable tiesqty 100

Tableware

  • Drinking glassesqty 40
  • Coffee cupsqty 30
  • Platesqty 40
  • Bowlsqty 40
  • Cutlery setsqty 40

Kitchen

  • Refrigeratorsqty 2
  • Coolersqty 4
  • Coffee machinesqty 2
  • Kettlesqty 2
  • Thermos flasksqty 4
  • Cutting boardsqty 4
  • Chef's knivesqty 4
  • Measuring cupsqty 2
  • Mixing bowlsqty 4
  • Serving spoonsqty 6
  • Storage binsqty 12
  • Tea towelsqty 12
  • Kitchen towelsqty 6

Cleaning

  • Broom setsqty 3
  • Mopsqty 3
  • Bucketsqty 3
  • Dustpan and brushqty 3
  • Cleaning cartsqty 2

Decorations

  • Welcome sign
  • Team flagsqty 6
  • Directional signsqty 8
  • Prize trophiesqty 3

Lighting

  • Desk lampsqty 12
  • String lightsqty 4

Safety

  • Flashlightsqty 8
  • Reflective vestsqty 8
  • Extension cord matsqty 6

Catering

  • Groceries

Tips

  • Collect parent contact details, dietary requirements, medical information and consent forms before finalising participant groups. Send the programme and directions only after these records are checked.
  • Test the complete technical setup at least one week before arrival: laptops, chargers, mice, headsets, webcams, Wi-Fi routers, network switches, Ethernet cables and projection equipment should work together.
  • Create participant accounts and verify software licences before the first workshop. Prepare each game project in advance so camp time is spent developing rather than troubleshooting installations.
  • Confirm sleeping rooms, escorts and meal arrangements before sending the final programme. Tell parents when participants eat, where they sleep and who to contact during the camp.
  • Pack participant folders, handouts, name badges and backup storage before setup day. Keep USB sticks, external hard drives, spare batteries, power strips and extension cords in a clearly labelled equipment area.

Frequently asked questions

How far in advance should I organise a game development camp?
Begin registrations, venue booking and overnight-room planning at least 8 to 12 weeks before the camp. Aim to have consent, medical and dietary details checked no later than 2 weeks before arrival.
What should I check before a game development camp starts?
Run a full equipment and network test 5 to 7 days beforehand. Check every laptop, charger, account, software licence, headset, projector connection and Wi-Fi access point, then prepare a small set of backups.
When should parents receive the game development camp programme?
Send the programme and directions once registrations, contact details, consent forms, meals and sleeping arrangements are confirmed. A useful deadline is 7 days before the camp, with any final changes sent within 24 hours.
How many staff or escorts are needed for an overnight game development camp?
The number depends on participant age, venue layout and your safeguarding requirements, so set the ratio before accepting registrations. Confirm named escorts and overnight coverage at least 2 weeks before the start date.

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