Speedrun competition checklist

A speedrun competition needs more than game stations and a timer. You have to lock down the games and rules first, then manage registrations, versions, licenses, hardware, networking, volunteers, and prizes. This checklist follows that order so late changes do not disrupt the event. It also covers the details people often miss: dietary requirements, backup laptops, tested accounts, printed competition materials, and enough time to connect and test every station before competitors arrive.

The plan, step by step

Every task with its own sub-checklist, in the order you'll actually need them.

Preparations

  • Reserve venue

  • Determine competition games

    2 people

  • Set competition rules

    2 people

  • Create a registration form

  • Send invitations

  • Process registrations

  • Collect dietary requirements

  • Confirm participants

  • Publish the match schedule

  • Check game versions

    2 people

  • Test licenses and accounts

    2 people

  • Test internet connection

    2 people

  • Reserve hardware

  • Schedule volunteers

  • Order prizes

  • Create a shopping list

  • Do the shopping

    2 people

  • Gather equipment

    2 people

  • Print competition materials

  • Wrap the prizes

  • Fill coolers

    2 people

  • Open venue

    2 people

  • Set up tables and chairs

    4 people

  • Connect competition stations

    4 people

  • Set up the network

    2 people

  • Test games and times

    3 people

  • Test streaming and recording

    2 people

  • Set up registration desk

    2 people

  • Chill drinks

    2 people

  • Set out snacks

    2 people

  • Give the jury briefing

    2 people

Event

  • Register participants

    3 people

  • Give the introduction briefing

  • Guide the preliminary round

    4 people

  • Record intermediate results

    2 people

  • Refill drinks

    2 people

  • Serve snacks

    2 people

  • Guide the semifinals

    4 people

  • Clear the break room

    2 people

  • Lead the final

    4 people

  • Check the result

    2 people

  • Present prizes

    2 people

  • See participants off

    2 people

Aftercare

  • Switch off equipment

    3 people

  • Pack equipment

    3 people

  • Collect waste

    3 people

  • Wash dishes

    2 people

  • Clean the venue

    4 people

  • Put furniture back

    4 people

  • Return equipment

    2 people

  • Post the results online

  • Reorder prizes

What to bring

Grouped the way you'd shop for it, with quantities.

Furniture

  • Tablesqty 12
  • Chairsqty 55
  • Registration desk
  • Waste binsqty 5

Equipment

  • Gaming PCsqty 12
  • Monitorsqty 12
  • Keyboardsqty 12
  • Miceqty 12
  • Game controllersqty 12
  • Headsetsqty 12
  • Backup laptopsqty 2
  • Projector
  • Projection screen
  • Speakersqty 2
  • Network Switchesqty 2
  • Wi-Fi router
  • Ethernet cablesqty 20
  • Power stripsqty 15
  • Extension cordsqty 10
  • Stopwatch setsqty 6
  • Webcamsqty 2
  • Recording devicesqty 2
  • USB sticksqty 4

Tableware

  • Reusable cupsqty 70
  • Coffee cupsqty 30
  • Platesqty 60
  • Cutlery setsqty 60

Kitchen

  • Coffee machinesqty 2
  • Kettlesqty 2
  • Coolersqty 4
  • Serving traysqty 6

Decorations

  • Competition postersqty 8
  • Name badgesqty 70
  • Prizes and medalsqty 6

Lighting

  • LED lightsqty 6

Cleaning

  • Dustpan and brushqty 2
  • Mopsqty 2
  • Bucketsqty 2

Catering

  • Groceries

Tips

  • Choose the competition games and write the rules before opening registration. Include allowed versions, categories, timing method, tie-breakers, and what happens if a run is interrupted.
  • Close registrations early enough to confirm participants, collect dietary requirements, and publish the match schedule. A final confirmation 3–5 days before the event gives you time to handle withdrawals.
  • Test every game version, license, account, controller, headset, and recording device at least 24 hours before opening. Keep backup laptops, USB sticks, and spare cables ready instead of troubleshooting during a run.
  • Build the network before competitors arrive: connect the switches, router, Ethernet cables, power strips, and extension cords, then test every station. Allow at least 60–90 minutes for setup and a full connection check.
  • Prepare the non-gaming details on the day before: wrap prizes, print schedules and rules, fill coolers, and set up the registration desk. Schedule volunteers by role so one person is not expected to manage check-in, timing, and technical support at once.

Frequently asked questions

How far in advance should I plan a speedrun competition?
Start 6–8 weeks ahead if you need a venue, hardware, volunteers, and prizes. Finalize the games and rules before sending invitations, and confirm competitors 3–5 days before the event.
How long does speedrun competition setup take?
Allow 60–90 minutes to arrange tables and chairs, connect stations, build the network, and test the equipment. Add another 30 minutes if you are also setting up a projector, speakers, webcams, or recording devices.
How many backup devices do I need for a speedrun competition?
Plan for at least one backup laptop and spare cables for a small competition, then add more backups if several stations run simultaneously. Test the backup equipment before the event rather than leaving it boxed.
When should I publish the speedrun match schedule?
Publish the schedule after registrations and participant confirmations are complete, ideally 3–5 days before the competition. Print extra copies for the registration desk and display the current schedule at the venue.

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