Scavenger Hunt Walk Checklist

A scavenger hunt walk needs more than a set of clues and a starting point. You need a tested route, clear team instructions, safe checkpoints, registration materials, and a reliable way to keep everyone moving. Plan the route and assignments first, then confirm registrations, prepare team packs, and set up the start and finish areas. This checklist follows that order, including the small details that are often left until the last hour.

The plan, step by step

Every task with its own sub-checklist, in the order you'll actually need them.

Preparations

  • Set the route and theme

    2 people

  • Set start and finish locations

  • Check the route for safety

    2 people

  • Choose route checkpoints and directions

    2 people

  • Create the scavenger hunt questions and assignments

    2 people

  • Test the entire route

    3 people

  • Send invitations

  • Process registrations

  • Collect dietary requirements

  • Divide participants into teams

    2 people

  • Create an emergency contact list

  • Check the weather forecast

  • Inform participants about clothing

  • Do the shopping

    2 people

  • Print route maps and assignments

    2 people

  • Assemble team sets per group

    2 people

  • Chill food and drinks

    2 people

  • Set up tables and chairs

    3 people

  • Place the start and finish sign

    2 people

  • Mark route checkpoints

    4 people

  • Prepare coffee and tea

    2 people

  • Set up registration desk

    2 people

  • Brief Volunteers on Tasks

    2 people

Event

  • Welcome and register participants

    3 people

  • Distribute teams and route maps

    3 people

  • Give safety instructions

    2 people

  • Officially start the scavenger hunt

    2 people

  • Staff route checkpoints

    6 people

  • Note the interim results and answers

    2 people

  • Refill drinks

    2 people

  • Serve snacks and sandwiches

    3 people

  • Check out returning teams

    2 people

  • Announce the winner

    2 people

  • Check evening lighting

    2 people

  • Receive the last participants

    2 people

Aftercare

  • Remove route checkpoints and markers

    4 people

  • Chill leftover food and drinks

    2 people

  • Clear tables and chairs

    3 people

  • Clean dishes and materials

    3 people

  • Collect and remove waste

    2 people

  • Hand over the venue clean and empty

    3 people

  • Return borrowed materials

What to bring

Grouped the way you'd shop for it, with quantities.

Furniture

  • Tablesqty 3
  • Chairsqty 8
  • Tableclothqty 3

Paper goods

  • Clipboardsqty 8
  • Pensqty 20
  • Pencilsqty 10
  • Waterproof foldersqty 8
  • Envelopesqty 20
  • Team wristbandsqty 50
  • Route mapsqty 50
  • Clue cardsqty 10
  • Directional signsqty 12
  • Notice boardsqty 8
  • Storage boxesqty 4

Sports equipment

  • Traffic conesqty 12
  • Conesqty 20
  • Whistlesqty 8

Safety

  • Reflective vestsqty 6
  • First aid kit

Lighting

  • Flashlightsqty 6

Equipment

  • Megaphone
  • Stopwatchesqty 4
  • Power banksqty 4

Catering

  • Coolersqty 3
  • Thermos flasksqty 3
  • Reusable cupsqty 60
  • Platesqty 50
  • Cutlery setsqty 50
  • Serving traysqty 4
  • Groceries

Cleaning

  • Waste binsqty 4

Tips

  • Test the full route before sending final instructions. Check every checkpoint, direction, crossing, and clue in the same order participants will encounter them, and allow extra time for stops or wrong turns.
  • Prepare one complete team set for every group, including maps, clue cards, writing materials, and waterproof protection. Add a few spare pens and copies before sealing the envelopes or storage boxes.
  • Finish participant administration before event day. Record dietary requirements, divide people into teams, and prepare an emergency contact list at least 2 days before the walk.
  • Set up the start area early enough to handle arrivals without delaying the walk. Have the registration desk, team identifiers, signs, maps, and volunteer briefing ready at least 45 minutes before the start.
  • Plan for changing conditions on the route. Check the forecast the day before and again on the morning itself, and make sure safety equipment, visibility aids, charged power banks, and refreshments are ready before participants arrive.

Frequently asked questions

How long does it take to organise a scavenger hunt walk?
Allow at least 2 to 3 weeks for a walk with invitations, registrations, team planning, and a new route. Reserve the final 2 days for printing, assembling team sets, checking the forecast, and confirming volunteers.
How many clues should a scavenger hunt walk have?
A practical starting point is 8 to 12 checkpoints for a walk lasting about 90 minutes to 2 hours. Test the complete route with the actual clue sequence, because reading, searching, and team discussions can add 5 to 10 minutes per checkpoint.
What should each scavenger hunt team receive?
Give each team a route map, assignment or clue cards, a clipboard, at least 2 writing tools, and a way to identify the team. Put the full set in a waterproof folder or envelope, and prepare one spare set for every 4 to 5 teams.
How early should volunteers arrive for a scavenger hunt?
Ask volunteers to arrive 60 minutes before participant registration starts. Use the first 20 minutes for the briefing, then give them time to place signs, mark checkpoints, check equipment, and report any route or safety problems.

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