How to organize a game jam from start to finish
A successful game jam depends on decisions made before anyone opens a laptop. Start by fixing the venue, date, theme, format, and registration process, then build the participant list and teams from confirmed information. Technical checks need their own deadline: power, Wi-Fi, software, chargers, cables, and presentation equipment can all stop a jam if left until the event day. Finish with clear rules, judging criteria, catering, and a minute-by-minute program.
The plan, step by step
Every task with its own sub-checklist, in the order you'll actually need them.
Preparations
- 1
Reserve venue
- 2
Confirm date and theme
2 people
- 3
Create a registration form
- 4
Send invitations
2 people
- 5
Process registrations
- 6
Collect dietary requirements
- 7
Create the participant list
- 8
Prepare team assignments
2 people
- 9
Assign judges
- 10
Order prizes
- 11
Create the program
2 people
- 12
Write out the game rules
2 people
- 13
Create the evaluation form
- 14
Send participant information
- 15
Request technical requirements
- 16
Order catering
- 17
Do the shopping
2 people
- 18
Collect prizes
- 19
Collect materials
2 people
- 20
Check laptop chargers
2 people
- 21
Set up game software
2 people
- 22
Check the venue
2 people
- 23
Set up tables
3 people
- 24
Set out chairs
2 people
- 25
Distribute power outlets
2 people
- 26
Test Wi‑Fi
2 people
- 27
Connect the projector
2 people
- 28
Set up the presentation area
2 people
- 29
Set up the registration desk
2 people
- 30
Lay out name badges
- 31
Chill drinks
2 people
- 32
Prepare snacks
3 people
Event
- 33
Register participants
3 people
- 34
Assign teams
2 people
- 35
Opening and briefing
2 people
- 36
Announce the theme
- 37
Get teams started on the tasks
3 people
- 38
Serve coffee and tea
2 people
- 39
Refill drinks
2 people
- 40
Serve dinner
4 people
- 41
Lead the intermission
2 people
- 42
Provide technical support
2 people
- 43
Test presentations
2 people
- 44
Give the jury briefing
- 45
Present games
3 people
- 46
Collect judging forms
2 people
- 47
Announce the winners
2 people
- 48
Present prizes
2 people
Aftercare
- 49
Clear away food and drinks
3 people
- 50
Switch off equipment
2 people
- 51
Collect materials
3 people
- 52
Clear tables and chairs
3 people
- 53
Separate waste
2 people
- 54
Wash dishes
2 people
- 55
Clean the room
3 people
- 56
Return borrowed items
2 people
- 57
Hand over the venue
2 people
- 58
Secure photos and files
- 59
Thank participants
What to bring
Grouped the way you'd shop for it, with quantities.
Furniture
- Tablesqty 10
- Chairsqty 36
- Registration desk
- Judges' table
Equipment
- Projector
- Projection screen
- Laptopsqty 18
- Laptop chargersqty 18
- Computer miceqty 18
- Keyboardsqty 18
- Headphonesqty 18
- Power stripsqty 12
- Extension cordsqty 12
- Network cablesqty 12
- Wi-Fi router
- HDMI cablesqty 3
- USB sticksqty 6
- Speakersqty 2
- Microphone
Kitchen
- Coolersqty 3
- Thermos flasksqty 3
- Coffee machinesqty 2
Tableware
- Reusable cupsqty 40
- Platesqty 40
- Cutlery setsqty 40
- Scissorsqty 6
- Serving plattersqty 8
Decorations
- Name badge holdersqty 40
- Whiteboardqty 2
- Flip chart
- Markersqty 24
- A4 paperqty 250
- Sticky notesqty 12
- Tapeqty 6
- Prize trophiesqty 3
Lighting
- Desk lampsqty 10
Cleaning
- Waste binsqty 6
- Broom and dustpanqty 2
- Mop set
Catering
- Groceries
Tips
- Set the date, venue, theme, and working format before opening registration. Give participants a firm registration deadline, then leave at least 7 days to process sign-ups, collect dietary requirements, and create the final participant list.
- Ask for technical requirements during registration, not after teams are assigned. Check every laptop charger, power strip, extension cord, network cable, HDMI cable, and required software at least 1 day before the jam.
- Write the game rules and judging criteria before sending participant information. Your evaluation form should match the criteria, and judges should receive the format and scoring instructions at least 3 days in advance.
- Build the program around fixed checkpoints: registration, briefing, work sessions, submission, judging, and the awards moment. Share the schedule with participants several days ahead so teams know when files, presentations, or demos are due.
- Set up the room before participants arrive, with tables, chairs, power outlets, the registration desk, and a separate judges’ table. Test the projector, screen, speakers, microphone, Wi-Fi router, and presentation connection during the venue check, not during the opening briefing.
Frequently asked questions
- How long does it take to organize a game jam?
- Allow 4 to 6 weeks for a small or medium-sized game jam. Reserve the venue and confirm the date and theme first, then open registration; keep the final 7 days for team assignments, technical checks, catering, prizes, and participant information.
- How many people should be on a game jam team?
- Choose a team size that matches your format and available equipment, then assign teams only after registration closes. Publish the final teams at least 3 days before the event so participants can resolve gaps, accessibility needs, or missing technical skills.
- What equipment do you need for a game jam?
- Plan one suitable computer setup per working participant or team, including chargers, mice, keyboards, headphones, power strips, and extension cords. Also test the Wi-Fi router, network cables, projector, screen, HDMI cables, speakers, and microphone at least 1 day before the jam.
- How much food and drink do you need for a game jam?
- Order catering from the confirmed participant list and include dietary requirements collected during registration. For a full-day jam, plan drinks throughout the day and at least one substantial meal, with quantities finalized no later than 3 to 5 days before the event.
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