How to organise a six-event competition
A six-event competition runs smoothly when you settle the structure before you buy equipment or invite people. Start by confirming the date, venue and final six games, then estimate attendance and build teams from the registrations. After that, lock down the rules, scoring and event-day schedule so volunteers know exactly where to be. Allow extra time for weather checks, food preparation, equipment shortages and late dietary information—these are common causes of delays.
The plan, step by step
Every task with its own sub-checklist, in the order you'll actually need them.
Preparations
- 1
Confirm date and location
2 people
- 2
Choose the final game components
3 people
- 3
Estimate attendee numbers
2 people
- 4
Send invitations
2 people
- 5
Process registrations
2 people
- 6
Collect dietary requirements
- 7
Assemble teams
2 people
- 8
Send out team assignments
- 9
Check the weather forecast
- 10
Confirm reservations
- 11
Write out the game rules
2 people
- 12
Prepare score sheets
- 13
Create run sheet and floor plan
2 people
- 14
Assign volunteers
2 people
- 15
Arrange first aid contact
- 16
Check the shopping list
2 people
- 17
Inventory the game materials
2 people
- 18
Reserve materials
- 19
Order prizes and medals
- 20
Do the shopping
3 people
- 21
Chill drinks
2 people
- 22
Set out non-perishable groceries
2 people
- 23
Sort fruit and snacks
2 people
- 24
Prepare snacks
3 people
- 25
Prepare sandwiches
3 people
- 26
Prepare coffee and tea
2 people
- 27
Inspect the site
3 people
- 28
Cordon off the area
3 people
- 29
Set up tables and chairs
4 people
- 30
Build party tents
6 people
- 31
Set up the competition stations
4 people
- 32
Prepare game materials by mail
6 people
- 33
Mark the start and finish lines
2 people
- 34
Set up the scoring table
2 people
- 35
Set up the catering table
3 people
- 36
Place waste stations
2 people
- 37
Test sound system
2 people
- 38
Brief volunteers
3 people
Event
- 39
Receive participants
4 people
- 40
Register teams
3 people
- 41
Give the introduction briefing
2 people
- 42
Lead game round one
8 people
- 43
Lead round two of the game
8 people
- 44
Guide the third round
8 people
- 45
Process scores after each round
2 people
- 46
Refill drinks
3 people
- 47
Restock snacks and fruit
2 people
- 48
Serve snacks
3 people
- 49
Serve sandwiches
4 people
- 50
Run game round four
8 people
- 51
Guide game round five
8 people
- 52
Guide game round six
8 people
- 53
Announce interim standings
- 54
Check final scores
3 people
- 55
Announce the winners
2 people
- 56
Present prizes
2 people
- 57
See participants off
4 people
Aftercare
- 58
Collect waste
4 people
- 59
Clean up catering
3 people
- 60
Collect game materials
6 people
- 61
Clear tables and chairs
4 people
- 62
Take down party tents
6 people
- 63
Clean the grounds
5 people
- 64
Wash dishes
3 people
- 65
Store leftovers refrigerated
2 people
- 66
Switch off equipment
2 people
- 67
Check materials
2 people
- 68
Return borrowed materials
2 people
- 69
Dispose of waste
2 people
- 70
Distribute leftover food
2 people
- 71
Return venue keys
What to bring
Grouped the way you'd shop for it, with quantities.
Furniture
- Party tentsqty 2
- Foldable tablesqty 8
- Folding chairsqty 70
- Beer tablesqty 6
- Stoolsqty 12
- Dressing room tablesqty 2
Sports equipment
- Conesqty 40
- Marking tapeqty 4
- Team bibsqty 60
- Stopwatchesqty 8
- Whistlesqty 8
- Scoreboardsqty 6
- Scorecardsqty 80
- Pensqty 20
- Bucketsqty 12
- Spongesqty 30
- Water tubsqty 6
- Ropesqty 8
- Skipping ropesqty 12
- Ballsqty 20
- Relay batonsqty 12
- Hoopsqty 12
- Sandbagsqty 12
- Blindfoldsqty 12
- Plastic cups for gamesqty 100
- Crawl tunnelsqty 2
- Obstacle blocksqty 12
- Pull cord
- Rubber matsqty 8
- Measuring tapesqty 3
- Basketball hoopsqty 2
- Plastic conesqty 20
- Bean bagsqty 20
- Glue boxesqty 2
- Tug of war rope
- Starter pistol
- Spare batteriesqty 2
Equipment
- Sound system
- Microphoneqty 2
- Extension cordsqty 4
- Power stripsqty 4
- Coolersqty 6
- Speaker standsqty 2
Tableware
- Reusable drinking cupsqty 100
- Coffee cupsqty 40
- Platesqty 80
- Cutlery setsqty 80
- Serving plattersqty 12
- Pitchersqty 6
Kitchen
- Cutting boardsqty 4
- Kitchen knivesqty 4
- Bread knivesqty 2
- Serving spoonsqty 8
- Thermos flasksqty 4
- Corkscrewsqty 2
- Ice packsqty 24
Decorations
- Team flagsqty 6
- Welcome sign
- Directional signsqty 12
- Prize trophiesqty 3
- Medalsqty 20
Lighting
- LED lampsqty 6
- String lightsqty 4
Cleaning
- Waste binsqty 8
- Broom setsqty 3
- Litter pickersqty 3
- Buckets for cleaningqty 3
- Mopsqty 3
- Hand soap dispensersqty 4
Catering
- Groceries
Tips
- Finalise the six games before sending invitations. Each game affects the equipment list, playing area, timings and number of volunteers, so changing one after registration can create avoidable work.
- Set a registration deadline at least 7 days before the competition. Use the final numbers to assemble balanced teams, collect dietary requirements and send team assignments before event day.
- Write one short rulesheet per game and prepare scorecards before setup starts. Include scoring, time limits, tie-break rules and who records the result; otherwise small disputes can stop the schedule.
- Create a run sheet with setup, six event blocks, breaks and pack-down. Give volunteers named jobs and keep spare pens, stopwatches, whistles and scorecards at the scoring table.
- Check the equipment inventory 2–3 days beforehand, not on the morning itself. Count items such as cones, bibs, balls, ropes, buckets, mats and measuring tapes, then reserve or replace anything missing and chill drinks the day before.
Frequently asked questions
- How far in advance should I organise a six-event competition?
- Start 4–6 weeks before the date if people need to register and equipment must be reserved. Finalise teams, dietary information, rules and volunteer roles at least 7 days beforehand.
- How many volunteers do I need for six competition events?
- Plan for at least one person responsible for each active game, plus one coordinator handling scores, timings and problems. For six simultaneous games, that usually means 7 volunteers; add more if games need separate referees or setup teams.
- When should I send team assignments?
- Send team assignments 3–5 days before the competition, after registrations close. This gives participants time to spot mistakes and lets you correct team sizes before the schedule is printed.
- How much food and drink should I prepare for the competition?
- Use the confirmed attendee count rather than invitation numbers, and add about 10% for unexpected extras. For drinks, plan roughly 2–3 servings per person during the first hour, then refill based on weather and activity levels.
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