Game jam checklist: what to arrange and when

A game jam needs more than a room, laptops, and a theme. You need a clear registration process, balanced teams, working software, reliable power and network access, and judges who know how entries will be assessed. Start venue and date planning early, then move from participant details to equipment and room setup. This checklist covers the practical steps that are easy to overlook, especially chargers, dietary requirements, team assignments, judging materials, and the final technical check.

The plan, step by step

Every task with its own sub-checklist, in the order you'll actually need them.

Preparations

  • Reserve venue

  • Confirm date and theme

    2 people

  • Create a registration form

  • Send invitations

    2 people

  • Process registrations

  • Collect dietary requirements

  • Create the participant list

  • Prepare team assignments

    2 people

  • Assign judges

  • Order prizes

  • Create the program

    2 people

  • Write out the game rules

    2 people

  • Create the evaluation form

  • Send participant information

  • Request technical requirements

  • Order catering

  • Do the shopping

    2 people

  • Collect prizes

  • Collect materials

    2 people

  • Check laptop chargers

    2 people

  • Set up game software

    2 people

  • Check the venue

    2 people

  • Set up tables

    3 people

  • Set out chairs

    2 people

  • Distribute power outlets

    2 people

  • Test Wi‑Fi

    2 people

  • Connect the projector

    2 people

  • Set up the presentation area

    2 people

  • Set up the registration desk

    2 people

  • Lay out name badges

  • Chill drinks

    2 people

  • Prepare snacks

    3 people

Event

  • Register participants

    3 people

  • Assign teams

    2 people

  • Opening and briefing

    2 people

  • Announce the theme

  • Get teams started on the tasks

    3 people

  • Serve coffee and tea

    2 people

  • Refill drinks

    2 people

  • Serve dinner

    4 people

  • Lead the intermission

    2 people

  • Provide technical support

    2 people

  • Test presentations

    2 people

  • Give the jury briefing

  • Present games

    3 people

  • Collect judging forms

    2 people

  • Announce the winners

    2 people

  • Present prizes

    2 people

Aftercare

  • Clear away food and drinks

    3 people

  • Switch off equipment

    2 people

  • Collect materials

    3 people

  • Clear tables and chairs

    3 people

  • Separate waste

    2 people

  • Wash dishes

    2 people

  • Clean the room

    3 people

  • Return borrowed items

    2 people

  • Hand over the venue

    2 people

  • Secure photos and files

  • Thank participants

What to bring

Grouped the way you'd shop for it, with quantities.

Furniture

  • Tablesqty 10
  • Chairsqty 36
  • Registration desk
  • Judges' table

Equipment

  • Projector
  • Projection screen
  • Laptopsqty 18
  • Laptop chargersqty 18
  • Computer miceqty 18
  • Keyboardsqty 18
  • Headphonesqty 18
  • Power stripsqty 12
  • Extension cordsqty 12
  • Network cablesqty 12
  • Wi-Fi router
  • HDMI cablesqty 3
  • USB sticksqty 6
  • Speakersqty 2
  • Microphone

Kitchen

  • Coolersqty 3
  • Thermos flasksqty 3
  • Coffee machinesqty 2

Tableware

  • Reusable cupsqty 40
  • Platesqty 40
  • Cutlery setsqty 40
  • Scissorsqty 6
  • Serving plattersqty 8

Decorations

  • Name badge holdersqty 40
  • Whiteboardqty 2
  • Flip chart
  • Markersqty 24
  • A4 paperqty 250
  • Sticky notesqty 12
  • Tapeqty 6
  • Prize trophiesqty 3

Lighting

  • Desk lampsqty 10

Cleaning

  • Waste binsqty 6
  • Broom and dustpanqty 2
  • Mop set

Catering

  • Groceries

Tips

  • Reserve the venue and confirm the date and theme before opening registration. Aim to have the room booked at least 6–8 weeks ahead so you can plan tables, power outlets, Wi-Fi, projection, and catering around the actual space.
  • Close registrations early enough to build teams properly. Set a deadline 7–10 days before the jam, then use the final participant list to assign teams, check dietary requirements, and send complete participant information.
  • Test the full technical setup before participants arrive. Check every laptop charger, install the game software, test the projector and HDMI cables, and verify that the Wi-Fi router, network cables, power strips, and extension cords reach every work area.
  • Give judges the evaluation form and rules before the event starts. A short briefing 30–60 minutes before judging helps them apply the same criteria and prevents teams from discovering submission requirements at the last minute.
  • Set up registration, team workspaces, judging, and catering as separate zones. Put name badge holders and the participant list at the registration desk, keep coffee and food away from laptops, and leave enough table space for keyboards, mice, headphones, and chargers.

Frequently asked questions

How far in advance should I organise a game jam?
Book the venue and confirm the date and theme 6–8 weeks in advance. Open registration once the basic schedule, technical requirements, and participation limit are clear, then close it 7–10 days before the event.
What should I check before a game jam starts?
Check the venue, tables, chairs, power distribution, Wi-Fi, software, projector, sound, and every charger before participants arrive. Allow at least 2 hours for setup and a final technical test on the same day.
When should I assign game jam teams?
Assign teams after registration closes and dietary requirements have been collected, usually 5–7 days before the jam. Send the team list and participant information early enough for people to ask questions before arrival.
How much food and drink do I need for a game jam?
Plan one main meal and at least two snack or drink moments for a full-day jam. For the first hour, allow roughly 2–3 drinks per person, then keep water, coffee, tea, cups, plates, and cutlery available throughout the programme.

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