Scavenger Hunt Planning Checklist

A scavenger hunt runs smoothly when the route, clues and team timings are settled before you buy supplies. Start by recording the date, reserving the starting location and checking permissions for the full route. Then build the teams, send invitations, collect dietary requirements and test every clue in person. In the final days, prepare the maps and answer forms, assemble team kits, mark the route and brief your chaperones. This checklist keeps the planning sequence clear from the first decision to participant arrival.

The plan, step by step

Every task with its own sub-checklist, in the order you'll actually need them.

Preparations

  • Record date and route

    2 people

  • Reserve location for start

  • Check permits and route

    2 people

  • Determine teams and rules

    2 people

  • Send invitations

  • Process registrations

  • Collect dietary requirements

  • Walk through the route

    3 people

  • Develop tasks and riddles

    3 people

  • Create Answers and Scoring

    2 people

  • Print route maps and forms

    2 people

  • Create team assignments and start times

    2 people

  • Brief chaperones

    2 people

  • Check the shopping list

  • Collect game materials

    2 people

  • Do the shopping

    2 people

  • Prepare snacks and bread

    3 people

  • Chill drinks

    2 people

  • Set up the starting location

    4 people

  • Set up route markers

    4 people

  • Place lighting along the route

    3 people

  • Set out team kits

    2 people

  • Set up the information table

    2 people

  • Conduct a safety check

    2 people

Event

  • Receive participants

    3 people

  • Register attendance

    2 people

  • Distribute teams and materials

    3 people

  • Explain the game rules and route

    2 people

  • Have teams start in phases

    3 people

  • Staff route points

    6 people

  • Collect interim results

    2 people

  • Refill drinks

    2 people

  • Serve snacks

    3 people

  • Set up the evening meal

    4 people

  • Serve dinner

    4 people

  • Sign in incoming teams

    2 people

  • Check answers

    3 people

  • Announce the winner

  • Present prizes

    2 people

  • See participants off

    3 people

Aftercare

  • Clear route markers

    4 people

  • Clear the starting location

    4 people

  • Collect and sort waste

    3 people

  • Wash dishes

    3 people

  • Clean the venue

    3 people

  • Register lost and found items

  • Check and dry materials

    2 people

  • Return borrowed items

    2 people

  • Share results and photos

What to bring

Grouped the way you'd shop for it, with quantities.

Furniture

  • Foldable tablesqty 6
  • Folding chairsqty 30
  • Party tentsqty 2
  • Tableclothsqty 6

Game materials

  • Route mapsqty 12
  • Answer formsqty 15
  • Assignment cardsqty 60
  • Answer bookletsqty 6
  • Laminated signsqty 40
  • Envelopesqty 60
  • Clipboardsqty 15
  • Ballpoint pensqty 30
  • Markersqty 12
  • Team wristbandsqty 60
  • Conesqty 24
  • Barrier tapeqty 4
  • Directional signsqty 20
  • Stopwatchesqty 6
  • Whistlesqty 8
  • Prizesqty 3

Equipment

  • Megaphone
  • Wireless walkie-talkiesqty 8
  • Power banksqty 6
  • Extension cordsqty 4

Lighting

  • LED lanternsqty 12
  • Headlampsqty 12
  • String lightsqty 4

Tableware

  • Reusable cupsqty 60
  • Platesqty 60
  • Cutlery setsqty 60
  • Serving plattersqty 8

Kitchen

  • Coolersqty 4
  • Thermos flasksqty 4
  • Water jugsqty 4
  • Serving spoonsqty 6

Cleaning

  • Waste binsqty 6
  • Broom and dustpanqty 2
  • Bucketsqty 2
  • Cleaning clothsqty 12

Catering

  • Groceries

Tips

  • Walk the entire route before writing the final clues. Check travel time, phone coverage, lighting and safe crossing points, then allow at least 15 minutes of spare time for teams that stop to solve a riddle.
  • Set team start times instead of sending everyone out together. A 5-minute gap between teams reduces crowding at clues and makes it easier for chaperones to see which group should arrive next.
  • Prepare one complete team kit for every team, including its route map, assignment cards, answer forms, pens and any wristbands. Pack each kit in a labelled envelope at least one day before the hunt.
  • Place route markers and signs only after the route has passed its final safety check. Use cones or barrier tape where participants could take a wrong turn, and add LED lanterns or headlamps if any section is dark.
  • Finish the start area before participants arrive: put out the tables and chairs, arrange the information table, set out team kits, chill drinks and prepare snacks. Keep a charged phone or walkie-talkie with the person coordinating the start.

Frequently asked questions

How long does it take to organise a scavenger hunt?
Allow at least 2 to 3 weeks for a small hunt, and longer if you need permission for the route or a reserved starting location. Plan the route and rules first, then leave the final 2 days for printing, packing kits and setting up markers.
How many clues do you need for a scavenger hunt?
For a 60- to 90-minute hunt, plan around 8 to 12 clue stops, depending on walking distance and puzzle difficulty. Test the route with a stopwatch so the clues do not leave teams waiting or finish far earlier than planned.
What should each scavenger hunt team bring?
Give each team a route map, assignment cards, an answer form, a booklet or envelope for clues, pens and team identification such as wristbands. Prepare one identical kit per team and add a few spare pens at the information table.
How do you keep a scavenger hunt safe at night?
Walk the route after dark before the event and check every crossing, narrow section and poorly lit area. Use route signs, LED lanterns or headlamps, brief chaperones in advance and keep teams connected with walkie-talkies or a phone check-in plan.

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