Scavenger Hunt Checklist: What to Arrange and When
A scavenger hunt needs more than a list of clues. You need a confirmed route, clear scoring, prepared team packs and people assigned to the right stations. Start by collecting registrations and dietary requirements, then check permissions and walk the route before printing anything. On the day, allow time to mark the course, set up the registration table and test the sound and lighting. This checklist keeps the planning order clear from first invitation to final cleanup.
The plan, step by step
Every task with its own sub-checklist, in the order you'll actually need them.
Preparations
Send invitations
Process registrations
Collect dietary requirements
Reserve route and starting point
Check route permit
Check the route in advance
2 people
Create tasks and questions
2 people
Create Answers and Scoring
2 people
Assign teams
Assign supervisors and stations
Send participant information
Print task cards
Print route maps
Assemble team packages
2 people
Do the shopping
2 people
Collect prizes and materials
Chill drinks
2 people
Prepare snacks and sandwiches
3 people
Bring materials to the start point
2 people
Set up tables and chairs
3 people
Place the start and finish sign
2 people
Set up route arrows and markers
3 people
Set out stations and assignments
4 people
Set Up Registration Desk
2 people
Test sound system and lighting
2 people
Route safety check
2 people
Brief chaperones
2 people
Event
Register participants
3 people
Distribute team materials
3 people
Give game instructions
2 people
Let teams depart
3 people
Staff route checkpoint
6 people
Support participants by phone
Refill drinks
2 people
Collect submitted answers
2 people
Check answers
3 people
Serve sandwiches and snacks
3 people
Announce the winners
2 people
Present prizes
2 people
Take up found items
2 people
Aftercare
Remove route arrows and markers
3 people
Collect and sort waste
3 people
Wash dishes
2 people
Clear tables and chairs
3 people
Clean the starting area
3 people
Check and store the materials
2 people
Return borrowed materials
What to bring
Grouped the way you'd shop for it, with quantities.
Furniture
- Tablesqty 6
- Chairsqty 40
- Registration desk
Sports equipment
- Conesqty 20
- Stopwatchesqty 4
- Whistlesqty 6
- Team bibsqty 40
- Measuring tapesqty 4
Equipment
- Megaphone
- Mobile phonesqty 4
- Power banksqty 4
- Extension cordsqty 2
Lighting
- LED lampsqty 6
- Flashlightsqty 6
Tableware
- Glassesqty 50
- Mugsqty 30
- Platesqty 50
- Cutlery setsqty 50
Kitchen
- Coolersqty 4
- Cutting boardsqty 3
- Bread knivesqty 3
- Serving plattersqty 6
- Serving spoonsqty 6
- Thermos flasksqty 4
Decorations
- Start and finish signqty 2
- Route arrowsqty 30
- Barrier tapeqty 4
- Tableclothsqty 6
- Team flagsqty 10
Catering
- Water jugsqty 6
- Ice packsqty 20
- Prizesqty 10
- Table numbersqty 10
- Groceries
Cleaning
- Waste binsqty 6
- Cleaning clothsqty 10
- Broomqty 2
- Litter pickerqty 2
- Hand sanitizerqty 4
Safety
- First aid kitsqty 2
- Reflective vestsqty 8
Paper goods
- Clipboardsqty 12
- Pensqty 40
- Pencilsqty 40
- Envelopesqty 50
- Printer paperqty 250
- Tapeqty 6
- Waterproof markersqty 12
Tools
- Scissorsqty 4
- Hammerqty 2
- Herringqty 30
Tips
- Walk the full route before creating the final task cards. Check crossings, access points and places where route arrows or barrier tape could be missed, then update the instructions before printing 47 separate tasks.
- Prepare one complete pack per team at least one day ahead. Include the task cards, route map, team identifier and any measuring or timing equipment, so the registration desk is not assembling materials during the start.
- Assign supervisors to fixed stations and give them a phone, stopwatch or whistle where needed. Send each supervisor the station instructions and expected scoring before participants arrive, rather than explaining everything at the last minute.
- Plan the start and finish area as two separate flows. Put the registration table near the entrance, leave space for team grouping, and place the start and finish signs where they can be seen from a distance.
- Finish food and drink preparation before the first teams return. Chill drinks in coolers, prepare sandwiches and snacks, and keep water available in jugs so the finish area does not compete with scoring and team check-in.
Frequently asked questions
- How far in advance should I plan a scavenger hunt?
- Start at least 3 to 4 weeks ahead for a group event. Send invitations first, then confirm registrations and dietary requirements before ordering food or finalising team numbers.
- How many clues should a scavenger hunt have?
- Use a number that fits the planned route and available supervision rather than filling time with clues. For this plan, create and score all tasks before printing the cards, then test the complete set during the route walk at least 1 week before the event.
- What should I prepare the day before a scavenger hunt?
- Assemble one labelled pack per team, print the task cards and route maps, collect prizes and materials, and chill the drinks. Also confirm supervisors, stations and the route markings so the event-day setup is limited to placing equipment and signs.
- How early should I arrive to set up a scavenger hunt?
- Allow at least 2 hours before participants arrive for tables, chairs, signs, route arrows, stations and the registration desk. Add extra time if the route is spread out or the sound and lighting equipment needs testing.
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