How to organise an improvisation night
An improvisation night works best when the performers, host and audience interaction are arranged before you start setting up the room. Secure the venue first, then confirm the improvisation players and host so you can build the programme around the people available. Registrations, dietary requirements and audience suggestions need deadlines, not last-minute requests. On the day, test microphones, lighting and the playing area before guests arrive, and keep the run sheet visible for the host and crew.
The plan, step by step
Every task with its own sub-checklist, in the order you'll actually need them.
Preparations
- 1
Reserve venue
- 2
Confirm improvisation players
- 3
Book host
- 4
Send invitations
2 people
- 5
Process registrations
- 6
Collect dietary requirements
- 7
Compile program
2 people
- 8
Select game formats
2 people
- 9
Prepare audience suggestions
2 people
- 10
Send participant information
- 11
Develop the run sheet
- 12
Print attendance list
- 13
Make name badges
2 people
- 14
Print game cards
2 people
- 15
Print signage
- 16
Do the shopping
2 people
- 17
Arrange keys and access
- 18
Collect materials
2 people
- 19
Chill drinks
2 people
- 20
Prepare snacks
3 people
- 21
Check the venue
2 people
- 22
Set up tables and chairs
4 people
- 23
Set up the playing area
3 people
- 24
Hang up decorations
2 people
- 25
Set up lighting
2 people
- 26
Connect audio equipment
2 people
- 27
Test microphones
2 people
- 28
Lay out game cards
2 people
- 29
Set up welcome desk
2 people
- 30
Hold player briefing
3 people
Event
- 31
Welcome guests
3 people
- 32
Register attendance
2 people
- 33
Serve welcome drinks
2 people
- 34
Announce the opening
- 35
Facilitate improv games
4 people
- 36
Serve break drinks
2 people
- 37
Refill drinks
2 people
- 38
Refill snacks
2 people
- 39
Collect audience suggestions
2 people
- 40
Lead the final
4 people
- 41
Give a thank-you speech
- 42
See off guests
3 people
Aftercare
- 43
Dismantle materials
4 people
- 44
Wash dishes
3 people
- 45
Collect waste
2 people
- 46
Clean the venue
3 people
- 47
Store leftover stock
2 people
- 48
Return borrowed materials
2 people
What to bring
Grouped the way you'd shop for it, with quantities.
Furniture
- Chairsqty 60
- Tablesqty 6
- Tall cocktail tablesqty 4
- Coat racksqty 2
- Waste binsqty 4
Tableware
- Drinking glassesqty 70
- Coffee cupsqty 35
- Platesqty 70
- Forksqty 70
- Knivesqty 70
- Spoonsqty 35
- Small bowlsqty 12
- Serving traysqty 8
Equipment
- Portable speaker
- Wireless microphonesqty 2
- Microphone standsqty 2
- Laptop
- Extension cordsqty 4
- Power stripsqty 3
- Kitchen timer
- Whiteboard
- Whiteboard markersqty 6
- Changing room screenqty 2
Lighting
- LED lightsqty 6
- String lightsqty 3
Decorations
- Welcome banner
- Tableclothsqty 6
- Name badgesqty 60
- Tapeqty 4
Kitchen
- Coffee maker
- Kettlesqty 2
- Coolersqty 3
- Cutting boardsqty 3
- Bread knivesqty 2
- Serving spoonsqty 6
- Thermos flasksqty 3
- Serving tongsqty 4
- Scissorsqty 2
- Storage binsqty 6
Cleaning
- Bucketsqty 2
- Mopsqty 2
- Dustpan and brushqty 2
- Spongesqty 6
Catering
- Groceries
Tips
- Confirm the venue, players and host before publishing invitations. Set a registration deadline early enough to process names, dietary requirements and participant information before the programme is printed.
- Choose the game formats before preparing audience suggestions and game cards. For each format, note who leads it, what materials are needed and how many minutes it should take.
- Build the run sheet with exact start and finish times, including registration, breaks, food service and the changeover between games. Give the host a copy and keep another copy near the playing area.
- Test the wireless microphones, portable speaker, laptop, extension cords and power strips before doors open. Leave at least 30 minutes for troubleshooting rather than discovering a missing cable during the first game.
- Set up the room in two zones: a clear playing area with audience chairs facing it, and a separate arrival and refreshment area. Put out name badges, signage and the attendance list before guests begin registering.
Frequently asked questions
- How far in advance should I plan an improvisation night?
- Start at least 6 weeks before the event. Use the first 2 weeks to secure the venue, players and host, then allow time for invitations, registrations, programme planning and equipment checks.
- How long should an improvisation night run?
- Plan around 2 to 3 hours including one short break. A practical run sheet might include 90 minutes of games, a 15-minute break and 30 to 45 minutes for the opening, transitions and audience participation.
- When should I close registrations for an improvisation night?
- Close registrations 5 to 7 days before the event. That gives you time to print the attendance list and name badges, collect dietary requirements, prepare participant information and finalise the seating and refreshments.
- How early should I arrive to set up an improvisation night?
- Allow at least 2 hours before the doors open. Use the first hour for tables, chairs, the playing area and decorations, then reserve the final 30 to 45 minutes for microphones, lighting, signage and a complete run-through.
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