How to organise a scavenger hunt that runs smoothly

Start with the route and the experience, not the decorations. Confirm the starting location, check the route for accessibility, arrange any permissions and test every task before inviting people. Then divide teams into timed starts, assign supervisors to checkpoints and prepare printed materials so the hunt does not depend on everyone’s phone. A clear rain plan, emergency contacts and an early setup window prevent the most common problems on the day.

The plan, step by step

Every task with its own sub-checklist, in the order you'll actually need them.

Preparations

  • 1

    Confirm the date and starting location

  • 2

    Create the route and tasks

    2 people

  • 3

    Check the route for accessibility

    2 people

  • 4

    Arrange route permission

  • 5

    Reserve starting location

  • 6

    Set the rain plan

    2 people

  • 7

    Send invitations

  • 8

    Process registrations

  • 9

    Collect dietary requirements

  • 10

    Collect emergency contacts

  • 11

    Assign supervisors and stations

  • 12

    Arrange teams and start times

  • 13

    Test the tasks and route

    3 people

  • 14

    Design task cards

  • 15

    Print route maps

  • 16

    Print task cards

  • 17

    Purchase game materials

  • 18

    Do the shopping

    2 people

  • 19

    Sort prizes and team labels

  • 20

    Prepare route arrows and checkpoints

    2 people

  • 21

    Print participant list and emergency numbers

Event

  • 22

    Set up start table

    2 people

  • 23

    Set up route checkpoints

    4 people

  • 24

    Set out snacks and drinks

    2 people

  • 25

    Brief chaperones

  • 26

    Receive participants

    3 people

  • 27

    Assign teams and hand out labels

    3 people

  • 28

    Give game instructions

  • 29

    Hand out route maps and assignments

    3 people

  • 30

    Ensure teams depart safely

    4 people

  • 31

    Staff route checkpoints

    4 people

  • 32

    Restock drinks and snacks

    2 people

  • 33

    Register incoming teams

    2 people

  • 34

    Check answers

    2 people

  • 35

    Announce the winners

  • 36

    Hand out prizes

    2 people

Aftercare

  • 37

    Collect route arrows and checkpoints

    4 people

  • 38

    Clear tables and chairs

    3 people

  • 39

    Collect and sort waste

    2 people

  • 40

    Clean materials

    2 people

  • 41

    Leave venue clean

    2 people

  • 42

    Return borrowed materials

  • 43

    Thank participants

What to bring

Grouped the way you'd shop for it, with quantities.

Furniture

  • Foldable tablesqty 2
  • Folding chairsqty 6
  • Party tent
  • Coolersqty 2

Game materials

  • Route mapsqty 45
  • Assignment cardsqty 45
  • Answer sheetsqty 45
  • Team labelsqty 45
  • Route arrowsqty 30
  • Marking tapeqty 6
  • Traffic conesqty 12
  • Envelopesqty 30
  • Prizesqty 6
  • Storage boxesqty 6

Writing supplies

  • Clipboardsqty 8
  • Ballpoint pensqty 50
  • Pencilsqty 50
  • Pencil sharpenersqty 6
  • Waterproof markersqty 12
  • Markersqty 6

Equipment

  • Walkie-talkiesqty 6
  • Megaphone
  • Stopwatchqty 3
  • Power banksqty 3
  • Charging cablesqty 6

Safety

  • Safety vestsqty 8
  • First aid kit
  • Flashlightsqty 6

Tableware

  • Reusable cupsqty 50
  • Reusable traysqty 6

Catering

  • Thermos flasksqty 3
  • Water jugsqty 4
  • Ice packsqty 12

Lighting

  • LED lampsqty 4

Cleaning

  • Waste binsqty 3

Groceries

  • Groceries

Tips

  • Test the full route with at least one complete team before printing the final maps and task cards. Check walking time, confusing turns, mobile coverage and whether each checkpoint is still usable.
  • Use staggered start times instead of sending every team out together. Leave enough space between teams to reduce queueing at checkpoints and make it harder for one team to follow another.
  • Prepare one labelled envelope or set of cards per team, including a route map, assignment cards, answer sheet, pens and team label. Pack these into storage boxes so the start table can be set up quickly.
  • Give each supervisor a specific station, task and contact method. Brief them on the scoring rules, what to do if a team is late and how to report an incident using walkie-talkies or a phone.
  • Set up the start table and route checkpoints before participants arrive, then allow at least 30 minutes for a final route check. Keep spare arrows, waterproof markers, power banks and a first-aid kit available for problems outside the plan.

Frequently asked questions

How long does it take to organise a scavenger hunt?
Allow at least two to three weeks for a small hunt, especially if the route needs permission or a starting location must be reserved. Use the final three days to print materials, confirm registrations, assign supervisors and test the route again.
How many tasks should a scavenger hunt have?
Plan around 8 to 12 tasks for a hunt lasting roughly 90 minutes to two hours. Fewer, well-tested tasks work better than a long route with unclear instructions or checkpoints that create delays.
How far in advance should I send scavenger hunt invitations?
Send invitations three to four weeks before the event if you need registrations, dietary requirements and emergency contacts. Close registrations several days before the hunt so teams, labels and printed participant lists can be finalised.
What should I do if it rains during a scavenger hunt?
Decide on the rain programme before invitations go out, and communicate the decision deadline clearly. Prepare a covered start area, protect printed cards with envelopes and have an indoor or shortened route ready at least 24 hours before the event.

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