How to organise a King's Games event
Start by fixing the date, site and event format before inviting anyone. Build the programme around game rounds, then use registration numbers to form balanced teams and assign hosts. The details that cause most trouble are usually late volunteer instructions, missing dietary or emergency information, and equipment that has not been checked on site. Finish with a practical run-through: access, signs, first aid, refreshments, scores and the rain programme.
The plan, step by step
Every task with its own sub-checklist, in the order you'll actually need them.
Preparations
- 1
Confirm date and location
2 people
- 2
Create the program and game rounds
3 people
- 3
Inventory participant numbers
2 people
- 4
Send invitations
2 people
- 5
Process registrations
2 people
- 6
Collect dietary requirements
2 people
- 7
Collect emergency contact details
2 people
- 8
Assemble teams
3 people
- 9
Assign game hosts
2 people
- 10
Inform volunteers
2 people
- 11
Make reservations
2 people
- 12
Check the weather forecast
- 13
Prepare the backup rain program
3 people
- 14
Check the shopping list
2 people
- 15
Do the shopping
3 people
- 16
Gather sports equipment
3 people
- 17
Check prizes and medals
2 people
- 18
Print team assignments
2 people
- 19
Make route and site signs
2 people
- 20
Check first aid supplies
2 people
- 21
Fill coolers
2 people
- 22
Set out fruit and snacks
3 people
- 23
Compile the music playlist
- 24
Arrange keys and access
- 25
Inspect the site
3 people
- 26
Set up tents
6 people
- 27
Set up tables and chairs
6 people
- 28
Mark the start and finish lines
3 people
- 29
Set up sports fields
6 people
- 30
Prepare game materials by mail
8 people
- 31
Set up the catering table
3 people
- 32
Chill drinks
3 people
- 33
Test music and microphone
2 people
- 34
Set up registration desk
2 people
- 35
Set up first aid table
2 people
- 36
Mark break and dining areas
3 people
- 37
Brief game hosts
4 people
Event
- 38
Open registration
4 people
- 39
Welcome participants
4 people
- 40
Handle the opening
3 people
- 41
Guide teams to the start post
8 people
- 42
Assist the relay
4 people
- 43
Lead tug-of-war
4 people
- 44
Guide the obstacle course
5 people
- 45
Supervise sack race
3 people
- 46
Lead ball games
5 people
- 47
Supervise water transport
4 people
- 48
Provide music
2 people
- 49
Refill drinks
3 people
- 50
Serve fruit and snacks
4 people
- 51
Empty trash bins
2 people
- 52
Check water supply
2 people
- 53
Collect scores
3 people
- 54
Prepare awards ceremony
3 people
- 55
Handle prize ceremony
4 people
- 56
Serve dinner
6 people
- 57
Serve drinks at dinner
3 people
- 58
Provide music during dinner
2 people
- 59
Supervise free-play activities
5 people
- 60
Announce the final round
2 people
- 61
See participants off
4 people
Aftercare
- 62
Collect game materials
6 people
- 63
Take down tables and chairs
6 people
- 64
Take down tents
6 people
- 65
Wash dishes
4 people
- 66
Clean up catering
4 people
- 67
Sort and remove waste
3 people
- 68
Clean the grounds
5 people
- 69
Clean the restrooms
2 people
- 70
Switch off equipment
2 people
- 71
Return borrowed materials
3 people
- 72
Store leftover stock
2 people
- 73
Register lost and found items
- 74
Inform participants about items
- 75
Collect invoices and receipts
2 people
- 76
Hand over the venue
2 people
What to bring
Grouped the way you'd shop for it, with quantities.
Furniture
- Party tentsqty 3
- Foldable tablesqty 12
- Folding chairsqty 80
- Beer tablesqty 8
- Bar stoolsqty 6
- Registration desk
- Waste binsqty 10
- Coat racksqty 2
Sports equipment
- Footballsqty 12
- Basketballsqty 8
- Handballsqty 10
- Tennis ballsqty 30
- Conesqty 60
- Hoopsqty 20
- Relay batonsqty 12
- Skipping ropesqty 15
- Sacks for sack raceqty 15
- Tug of war ropeqty 2
- Obstacle blocksqty 12
- Gym matsqty 10
- Buckets of waterqty 12
- Sponge ballsqty 30
- Frisbeesqty 10
- Badminton setsqty 6
- Jump ropesqty 4
- Stopwatchesqty 8
- Whistlesqty 12
- Scoreboardsqty 8
- Measuring tapesqty 4
- Starter pistol
- Finish ribbonsqty 2
Equipment
- Speakersqty 2
- Microphone
- Mixer
- Extension cordsqty 6
- Power stripsqty 4
- Coolersqty 6
- Kettlesqty 3
- Coffee machinesqty 2
- Thermos flasksqty 6
Tableware
- Reusable cupsqty 250
- Platesqty 180
- Bowlsqty 100
- Knivesqty 180
- Forksqty 180
- Spoonsqty 120
- Serving spoonsqty 12
- Small bowlsqty 20
- Serving traysqty 12
Decorations
- Dutch flagsqty 12
- Orange pennantsqty 10
- Orange tableclothsqty 12
- Balloonsqty 200
- Balloon pumpqty 2
- Tapeqty 8
- Ropeqty 4
- Directional signsqty 12
- Bib numbersqty 180
- Medalsqty 180
- Trophiesqty 12
Kitchen
- Cutting boardsqty 6
- Chef's knivesqty 6
- Bread basketsqty 8
- Serving utensilsqty 16
- Aluminum traysqty 12
- Food containersqty 12
- Kitchen scalesqty 2
- First aid kitsqty 2
- Ice spoonsqty 4
- Herb traysqty 8
- Teapotsqty 3
Cleaning
- Cleaning glovesqty 8
- Bucketsqty 6
- Mopsqty 4
- Broom setsqty 4
- Dustpan and brushqty 4
- Microfiber clothsqty 20
- Hand soap dispensersqty 6
- Hand sanitizer pumpsqty 6
- Toilet brushesqty 4
- Crates for waste separationqty 8
Catering
- Groceries
Tips
- Set the programme before sending invitations. Allow time for registration, team changes, game rounds, scoring and a final awards moment; a schedule with no buffer will slip as soon as one round runs late.
- Close registrations early enough to build teams and print assignments. Aim to have team lists ready at least 24 hours before the event, especially if game hosts need their own instructions.
- Give volunteers a short written brief, not just a meeting on the day. Include their game, start time, equipment, scoring method and who to contact if a participant is missing or injured.
- Check every activity area and piece of equipment before participants arrive. Count balls, cones, hoops, ropes, stopwatches and scoreboards, and test the site layout while there is still time to replace or move anything.
- Prepare the wet-weather programme before checking the forecast. Decide which games move under party tents or indoors, where registration and refreshments go, and when you will communicate the change to participants.
Frequently asked questions
- How far in advance should I organise a King's Games event?
- Start at least 4 to 6 weeks ahead. Confirm the date and location first, then allow 2 to 3 weeks for registrations, dietary requirements, emergency contacts, team planning and volunteer assignments.
- How many games should a King's Games event include?
- Plan around 6 to 10 short rounds for a half-day event, depending on the number of teams and available hosts. Leave at least 10 minutes between rounds for scoring, moving groups and resetting equipment.
- When should I send the team assignments?
- Send them at least 24 hours before the event, or 48 hours ahead if people need to prepare clothing or transport. Keep one printed copy at the registration desk and give each game host the teams they are responsible for.
- What should I do if it rains during the King's Games?
- Make the decision as soon as the forecast is reliable, ideally 24 hours before the start. Keep a backup programme ready and communicate the change no later than the evening before, including arrival instructions and any revised activities.
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