City game checklist: what to arrange and when

A city game needs more than clever challenges and a route through town. You need a confirmed starting point, permission where required, tested tasks, safe walking routes and enough people at each checkpoint. This checklist also covers the parts that are often left too late: processing registrations, assigning teams, printing route materials and packing each checkpoint separately. Use it to move from the first route decision to chilled drinks, snacks and a clear briefing for every participant.

The plan, step by step

Every task with its own sub-checklist, in the order you'll actually need them.

Preparations

  • Set the route and play area

    2 people

  • Reserve starting location

  • Request required permission

  • Develop the game concept and scoring

    2 people

  • Create game tasks

    3 people

  • Create a registration form

  • Send invitations

    2 people

  • Recruit game hosts

    2 people

  • Process registrations

  • Collect dietary requirements

  • Assemble teams

    2 people

  • Assign checkpoint coverage

    2 people

  • Check the entire route

    2 people

  • Test game tasks on location

    3 people

  • Check safe walking routes

    2 people

  • Send participant information

  • Order prizes and game materials

  • Purchase supplies

    2 people

  • Print game cards and route cards

    2 people

  • Prepare team envelopes

    3 people

  • Pack checkpoint materials per post

    3 people

  • Prepare score sheets

    2 people

  • Print team assignments

  • Chill drinks

    2 people

  • Prepare snacks and sandwiches

    3 people

  • Fully charge equipment

  • Check the weather forecast and measures

Event

  • Check the venue and materials

    2 people

  • Set up tables and chairs

    4 people

  • Set up the reception and registration point

    2 people

  • Place route signs and arrows

    3 people

  • Build checkpoint stations

    6 people

  • Set up the catering and drinks point

    3 people

  • Instruct game leaders

    2 people

  • Register participants

    3 people

  • Hand out team cards and materials

    3 people

  • Explain the rules and safety

    2 people

  • Host the city game

    8 people

  • Serve drinks and snacks

    3 people

  • Refill drinks

    2 people

  • Collect score sheets

    2 people

  • Check scores and determine the winner

    3 people

  • Handle prize ceremony

    2 people

  • See participants off

    2 people

Aftercare

  • Collect checkpoint materials

    4 people

  • Dismantle furniture and decor

    4 people

  • Wash dishes and supplies

    3 people

  • Collect and sort waste

    3 people

  • Clean the starting location

    3 people

  • Remove route signs and arrows

    3 people

  • Collect lost and found items

  • Inventory and store materials

    2 people

  • Return borrowed materials

    2 people

What to bring

Grouped the way you'd shop for it, with quantities.

Furniture

  • Foldable tablesqty 6
  • Folding chairsqty 50
  • Party tentsqty 2
  • Coat racksqty 2

Equipment

  • Portable speaker
  • Wireless microphone
  • Power banksqty 8
  • USB chargersqty 8
  • Extension cordsqty 3
  • Power stripsqty 3

Sports equipment

  • Clipboardsqty 12
  • Stopwatchesqty 8
  • Whistlesqty 8
  • Traffic conesqty 20
  • Vests for supervisorsqty 10

Paperwork

  • Route mapsqty 12
  • Game bookletsqty 12
  • Score sheetsqty 20
  • Team badgesqty 50
  • Checkpoint instructionsqty 12
  • Directional signsqty 30
  • Envelopesqty 20
  • Name stickersqty 60
  • Notepadsqty 12
  • Pensqty 60
  • Markersqty 12
  • Poster puttyqty 6
  • Waterproof markersqty 12

Catering

  • Coolersqty 4
  • Thermos flasksqty 4
  • Groceries

Tableware

  • Reusable drinking glassesqty 60
  • Reusable coffee cupsqty 50
  • Reusable platesqty 60
  • Reusable cutleryqty 60
  • Serving plattersqty 8
  • Scissorsqty 6

Decorations

  • Tableclothsqty 6
  • Balloonsqty 100
  • Balloon ribbonqty 2

Lighting

  • LED string lightsqty 4

Cleaning

  • Waste binsqty 6
  • Dustpans and brushesqty 2
  • Mop set

Tips

  • Set the route and play area before creating tasks. Walk the complete route once, then test every challenge on location so you can spot confusing directions, unsafe crossings and checkpoints that take longer than expected.
  • Request permission and reserve the starting location early enough to adjust the route if approval is delayed. Confirm where tables, chairs, signs, team briefings and participant check-in can take place.
  • Close registration before assembling teams and assigning checkpoint coverage. Use the final participant list to record dietary requirements, print team assignments and prepare one envelope of materials for each team or post.
  • Print route cards, game cards, score sheets and checkpoint instructions only after the game has been tested. Keep spare copies, waterproof markers and pens with the checkpoint materials rather than at the start.
  • Prepare the practical finish the day before: chill drinks, pack snacks and sandwiches, charge power banks, and label envelopes and equipment by checkpoint. A short packing check prevents missing whistles, stopwatches, clipboards or score sheets at the first briefing.

Frequently asked questions

How far in advance should I organise a city game?
Start planning at least 4 to 6 weeks ahead if you need a location reservation, permission or several game hosts. Leave the final 7 days for route testing, printing, team allocation and packing.
How many hosts do I need for a city game?
Plan one host for every checkpoint that must be covered at the same time, plus at least one person at the start and finish. Add one extra organiser if the route is spread out or teams may need help while moving between posts.
When should I send the participant information?
Send the practical details 5 to 7 days before the game, after the route and start location are confirmed. Include the meeting time, walking expectations, what to wear, contact details and any food arrangements.
What should I prepare for each city game checkpoint?
Pack the instructions, score sheets, pens or markers, timing equipment and any challenge materials in a labelled envelope or container per checkpoint. Prepare and check these packs at least 1 day before the event, then give each host a clear assignment.

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