Screen Tournament Checklist

A screen tournament needs more than consoles and a game. You need a clear format, a fixed player limit, reliable equipment, and a match schedule that keeps people moving. This checklist takes you from choosing the game and collecting registrations to testing the network, numbering tables, and opening the room. It also highlights details people often leave too late, such as software updates, dietary requirements, spare controllers, and sending final instructions to participants.

The plan, step by step

Every task with its own sub-checklist, in the order you'll actually need them.

Preparations

  • Choose the tournament format and game

    2 people

  • Set participant limit

    2 people

  • Confirm the venue and room layout

    2 people

  • Draw up the competition rules

    2 people

  • Create a registration form

  • Send invitations

    2 people

  • Process registrations

    2 people

  • Collect dietary requirements

  • Check participant list

    2 people

  • Create the match schedule

    2 people

  • Make reservations

  • Inventory equipment

    2 people

  • Check the game software and updates

    2 people

  • Do the shopping

    2 people

  • Send participant information

  • Set out prizes and cups

  • Chill drinks

    2 people

Event

  • Open hall

    2 people

  • Set up tables and chairs

    4 people

  • Place screens and consoles

    4 people

  • Connect the network

    2 people

  • Connect controllers and accessories

    3 people

  • Run a technical test

    3 people

  • Number competition tables

    2 people

  • Set up the registration table

    2 people

  • Set up the catering table

    2 people

  • Receive participants

    3 people

  • Register attendance

    2 people

  • Explain the game rules and schedule

    2 people

  • Supervise races

    4 people

  • Record results

    2 people

  • Refill drinks

    2 people

  • Refill snacks

    2 people

  • Keep the break room tidy

  • Lead the final

    3 people

  • Present prizes

    2 people

  • See participants off

    2 people

Aftercare

  • Switch off equipment

    3 people

  • Dismantle equipment

    4 people

  • Wash dishes

    2 people

  • Collect waste

    2 people

  • Clean the room

    3 people

  • Put the tables and chairs back

    3 people

  • Return borrowed items

    2 people

  • Publish final results

  • Handle lost and found

What to bring

Grouped the way you'd shop for it, with quantities.

Furniture

  • Tablesqty 12
  • Chairsqty 40
  • High tablesqty 3
  • Tableclothsqty 4

Equipment

  • Game consolesqty 8
  • Gaming monitorsqty 8
  • Spare monitor
  • Game controllersqty 16
  • Backup controllersqty 4
  • Headphonesqty 16
  • Network Switchesqty 2
  • Network cablesqty 16
  • HDMI cablesqty 12
  • Power stripsqty 12
  • Extension cordsqty 12
  • Cable tiesqty 100
  • Laptopqty 2
  • USB sticksqty 2

Sports equipment

  • Match cardsqty 40
  • Table number cardsqty 12
  • Score sheetsqty 100
  • Pensqty 30
  • Prizesqty 3
  • Medalsqty 12

Tableware

  • Reusable cupsqty 60
  • Reusable platesqty 50
  • Cutlery setsqty 50
  • Small bowlsqty 8
  • Coffee potsqty 3

Kitchen

  • Kettlesqty 2
  • Coolersqty 4
  • Thermos flasksqty 3
  • Cutting boardsqty 2
  • Bread knivesqty 2
  • Serving tongsqty 4

Decorations

  • Tournament banner
  • Round stickersqty 50

Lighting

  • Atmosphere lightsqty 4

Cleaning

  • Broomqty 2
  • Dustpan and brushqty 2
  • Mopsqty 2
  • Bucketsqty 2

Catering

  • Groceries

Tips

  • Set the player limit before opening registration. Base it on the number of screens, consoles, controllers, tables, and available match slots rather than on the room’s maximum capacity.
  • Finish the match schedule before sending participant information. Include check-in time, table numbers, first-match times, rules, and what players should bring at least 3 to 5 days before the tournament.
  • Test every console, monitor, HDMI cable, controller, headset, and network connection on the day before the event. Keep a spare monitor and spare controllers ready instead of troubleshooting them during a match.
  • Allow at least 60 to 90 minutes for event-day setup. Connect switches, network cables, power strips, and extension cables first, then run a full technical test with the game and tournament software.
  • Collect dietary requirements when people register and buy refreshments afterward. Put drinks in the cold at least 3 hours before opening, and prepare the registration table with match cards, score sheets, pens, and table numbers.

Frequently asked questions

How early should I start planning a screen tournament?
Start at least 4 to 6 weeks ahead if participants need to register. Choose the game, format, location, player limit, and rules first; send final participant details 3 to 5 days before the event.
How much setup time does a screen tournament need?
Plan 60 to 90 minutes for room setup and technical testing. Add another 15 to 30 minutes if the network, consoles, monitors, or controllers have not been tested together before.
How many spare controllers do I need for a screen tournament?
Keep at least 1 spare controller for every 8 to 10 active players, with a minimum of 2 spares for a small tournament. Test the spares before participants arrive.
When should I make the screen tournament schedule?
Create the first schedule once registrations are nearly closed, then confirm it 2 to 3 days before the event. Leave time for late cancellations and send each participant their check-in time, table number, and first match.

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