How to organise a camping six-event contest

A camping six-event contest works best when the competition is planned in stages, not improvised on the day. Start by fixing the format, registration deadline and team sizes, then prepare rules and score sheets before buying or checking equipment. A few days beforehand, confirm the reservation, dietary requirements and weather. On the day, mark out six game areas, set up shelter and scoring first, and leave enough time to explain the rules before the opening event.

The plan, step by step

Every task with its own sub-checklist, in the order you'll actually need them.

Preparations

  • 1

    Send invitations

  • 2

    Process registrations

  • 3

    Collect dietary requirements

  • 4

    Assign participants

    2 people

  • 5

    Develop the rules

    2 people

  • 6

    Prepare score sheets

  • 7

    Confirm reservations

  • 8

    Buy prizes

  • 9

    Do the shopping

    2 people

  • 10

    Check the weather forecast

  • 11

    Check game materials

    2 people

  • 12

    Chill the groceries

    2 people

  • 13

    Inspect the grounds

    2 people

  • 14

    Set up party tents

    4 people

  • 15

    Set up tables and chairs

    4 people

  • 16

    Set out the game fields

    4 people

  • 17

    Set up game stations

    4 people

  • 18

    Set up the food and drink area

    3 people

  • 19

    Test sound and music

    2 people

  • 20

    Set up the score table

    2 people

Event

  • 21

    Receive participants

    3 people

  • 22

    Explain teams and rules

    2 people

  • 23

    Guide part 1 of the six-event challenge

    3 people

  • 24

    Supervise part 2 of the six-event competition

    3 people

  • 25

    Refill drinks

    2 people

  • 26

    Guide game 3 of the six-event contest

    3 people

  • 27

    Serve break snacks

    3 people

  • 28

    Guide Part 4 of the team event

    3 people

  • 29

    Prepare barbecue

    3 people

  • 30

    Serve barbecue

    4 people

  • 31

    Guide game 5 of the six-event contest

    3 people

  • 32

    Supervise part 6 of the six-event competition

    3 people

  • 33

    Check final scores

    2 people

  • 34

    Present prizes

    2 people

  • 35

    Support the evening program

    3 people

  • 36

    Serve the last round

    2 people

  • 37

    See participants off

    2 people

Aftercare

  • 38

    Collect waste

    4 people

  • 39

    Wash dishes

    3 people

  • 40

    Clean the grounds

    4 people

  • 41

    Clean up game materials

    3 people

  • 42

    Take down tents and furniture

    4 people

  • 43

    Store leftover food

    2 people

  • 44

    Clean and dry materials

    3 people

  • 45

    Return borrowed items

    2 people

What to bring

Grouped the way you'd shop for it, with quantities.

Furniture

  • Party tentsqty 2
  • Foldable tablesqty 6
  • Folding chairsqty 48
  • High tablesqty 4

Sports equipment

  • Tug-of-war ropesqty 2
  • Burlap sacksqty 12
  • Frisbeesqty 6
  • Footballsqty 4
  • Buckets of waterqty 12
  • Sponge ballsqty 24
  • Conesqty 40
  • Hoopsqty 12
  • Relay batonsqty 8
  • Blindfoldsqty 12
  • Measuring tapesqty 2
  • Starter pistol
  • Whistlesqty 6
  • Stopwatchesqty 6
  • Ground pegsqty 40
  • Barrier tapeqty 4
  • Cone Bagsqty 20

Tableware

  • Reusable cupsqty 60
  • Reusable platesqty 60
  • Reusable cutleryqty 60

Kitchen

  • Coolersqty 4
  • Gas barbecueqty 2
  • Gas cylindersqty 4
  • Cutting boardsqty 4
  • Chef and serving tongsqty 8
  • Sharp knivesqty 4
  • Large serving bowlsqty 8
  • Thermos flasksqty 4

Equipment

  • Battery speaker
  • Microphone
  • Extension cordsqty 3
  • Power stripsqty 3

Lighting

  • String lightsqty 4
  • LED lampsqty 6
  • Flashlightsqty 6

Decorations

  • Buntingqty 8
  • Team flagsqty 6
  • Chalkboardsqty 4
  • Prizesqty 6
  • Team bibsqty 48

Cleaning

  • Waste binsqty 6
  • Broomqty 2
  • Dustpan and brushqty 2
  • Mop setsqty 2
  • Cleaning spongesqty 6

Catering

  • Groceries

Tips

  • Set a registration deadline at least 7 days before the contest. Use the final list to assign balanced teams, record dietary requirements and prepare enough score sheets.
  • Write the rules for all six events before invitations go out. Specify scoring, time limits, tie-breakers and safety boundaries so teams hear the same instructions.
  • Inspect the grounds and check every game item at least 24 hours before arrival. Test ropes, sacks, frisbees, balls, buckets, cones, hoops and stopwatches rather than discovering missing or damaged equipment at the start.
  • Set up tents, tables, chairs and marked game stations in that order on the morning itself. Keep the score table visible from the activity area and use barrier tape or ground pegs to separate spectators from play.
  • Chill food and drinks several hours before participants arrive, then keep a refill point running throughout the contest. Reusable cups, coolers and a clear food area prevent queues from delaying the six-event schedule.

Frequently asked questions

How far in advance should I organise a camping six-event contest?
Start 3 to 4 weeks ahead if you need a reservation, invitations and team assignments. Finalise registrations and dietary requirements at least 7 days before the event, then check the forecast and equipment again 24 hours beforehand.
How many people should be on each team for a six-event contest?
Aim for 5 to 8 participants per team so everyone gets involved without making stations too slow. Set the team size after registrations close, then publish the assignments at least 2 days before the contest.
What should I prepare the day before a camping six-event contest?
Confirm the reservation, inspect the grounds, check all materials, prepare score sheets and chill groceries the day before. Put rules, team lists and scoring instructions together in one folder so the opening briefing takes no more than 15 minutes.
How do I keep a six-event contest on schedule?
Give each event a fixed start and finish time, with 5 to 10 minutes between stations for movement and scoring. Assign one person to the score table and one supervisor per active area where possible, while drinks are refilled between rounds.

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